Nearly all students from low‑income households
Data about students' economic need comes from the National Center for Education Statistics, via our partners at MDR Education.
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Students today need games and hands on activities to introduce them to STEAM ideas and computer coding. To have the opportunity to differentiate for all students at my school, the Media Center allows the students to have the opportunity to work in centers to explore and learn with hands on STEAM activities.
To allow the children the ability to problem solve by using a robotic mouse to lead it to the cheese, or to build a video game, to use a coding caterpillar, code a route for a sphero to follow, and follow directions to build a picture. These are all hands-on ways my students will get to embrace STEAM and have a positive fun experience doing so.
Having the opportunity to gain several various STEAM supplies, would allow for the students to lead their learning rather than having a teacher based concept. In my own opinion, it is crucial to grab the students interest and go with something that is allowing them to think "outside the box" and tie into their curriculum in the regular education classroom.
My main goal in this idea, is to spark curiosity and empower the innovators of tomorrow. I would provide guidance and structure for success while leaving room for critical thinking and problem solving. As the students (makers) progress I will add more complex tools and challenges to continue to build their minds and their curiosity.
Having the opportunity to house several pieces of STEAM equipment in the media center would allow for the media center to be a hub for hands-on discovery and a place for learners to collaborate, share ideas, create, and build interests. That all wraps into one word - creativity! I have always encouraged my students to express their artistic side while developing logical reasoning and learning higher-level concepts.
About my class
Students today need games and hands on activities to introduce them to STEAM ideas and computer coding. To have the opportunity to differentiate for all students at my school, the Media Center allows the students to have the opportunity to work in centers to explore and learn with hands on STEAM activities.
To allow the children the ability to problem solve by using a robotic mouse to lead it to the cheese, or to build a video game, to use a coding caterpillar, code a route for a sphero to follow, and follow directions to build a picture. These are all hands-on ways my students will get to embrace STEAM and have a positive fun experience doing so.
Having the opportunity to gain several various STEAM supplies, would allow for the students to lead their learning rather than having a teacher based concept. In my own opinion, it is crucial to grab the students interest and go with something that is allowing them to think "outside the box" and tie into their curriculum in the regular education classroom.
My main goal in this idea, is to spark curiosity and empower the innovators of tomorrow. I would provide guidance and structure for success while leaving room for critical thinking and problem solving. As the students (makers) progress I will add more complex tools and challenges to continue to build their minds and their curiosity.
Having the opportunity to house several pieces of STEAM equipment in the media center would allow for the media center to be a hub for hands-on discovery and a place for learners to collaborate, share ideas, create, and build interests. That all wraps into one word - creativity! I have always encouraged my students to express their artistic side while developing logical reasoning and learning higher-level concepts.