More than three‑quarters of students from low‑income households
Data about students' economic need comes from the National Center for Education Statistics, via our partners at MDR Education.
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Increasing learning and improving behaviors through virtual reality, with the Oculus Go, would benefit the school, the community, and most important our students.
In our school, students receive positive incentives when they show positive behavior. Increasing behaviors, increases chances for the student to leave our school and attend a general education setting. Students that know we have these virtual headsets will want to earn them, they are going to want to learn, and they are going to want to continue to attend school.
We see behavior issues when our students are bored and can’t visualize what they are learning. The GO will give them a more hands on experience with learning different subjects.
About my class
Increasing learning and improving behaviors through virtual reality, with the Oculus Go, would benefit the school, the community, and most important our students.
In our school, students receive positive incentives when they show positive behavior. Increasing behaviors, increases chances for the student to leave our school and attend a general education setting. Students that know we have these virtual headsets will want to earn them, they are going to want to learn, and they are going to want to continue to attend school.
We see behavior issues when our students are bored and can’t visualize what they are learning. The GO will give them a more hands on experience with learning different subjects.