More than three‑quarters of students from low‑income households
Data about students' economic need comes from the National Center for Education Statistics, via our partners at MDR Education.
Support her classroom with a gift that fosters learning.
Monthly
One-time
Support Ms. Mott's classroom with a gift that fosters learning.
Monthly
One-time
Make a donation Ms. Mott can use on her next classroom project.
The rapid development of digital tools such as the Internet, personal computer and Smartphone have allowed people to utilize a new means of expression and interpretation of information. As current research can attest, classrooms across America are filled with children who – at an age as young as three - are engaging with the world to make their own meaning through these modes of media. The majority of America’s classrooms typically reflect a more linear landscape where teachers deliver a curriculum that is not student-centered and looks a lot like instruction forty years ago, based on the industrial model.
Fortunately, there are educational leaders who are looking to bridge this divide by designing instruction and use technology as a tool for knowledge building. Bringing in traditional and new tools essentially enables students to take charge of their learning in ways that are meaningful to them.
Here is a list of a few ways that iPads could be used in our classroom:
1. Reading: Books can be downloaded in a PDF version.
2. Listening: Students can download educational podcasts or audiobooks for instant listening and viewing through the iTunes store.
3. Publication: Students can post and publish content to classroom blogs, Google Classroom, and the like.
4. Collaboration: Students can work together to make meaning through school-friendly social apps/websites available through the iPad.
5. Offer Individualized Instruction: The iPad can provide a differentiated platform for additional curricular paths and challenges. With the help of a teacher, students could identify their interests and needs and use the iPad in a multitude of ways to accomplish their academic goals.
6. Gaming: iTunes has thousands of educational Apps available that exist in a gaming format. These fun and engaging games can be used to introduce or reinforce content across curricular areas.
About my class
The rapid development of digital tools such as the Internet, personal computer and Smartphone have allowed people to utilize a new means of expression and interpretation of information. As current research can attest, classrooms across America are filled with children who – at an age as young as three - are engaging with the world to make their own meaning through these modes of media. The majority of America’s classrooms typically reflect a more linear landscape where teachers deliver a curriculum that is not student-centered and looks a lot like instruction forty years ago, based on the industrial model.
Fortunately, there are educational leaders who are looking to bridge this divide by designing instruction and use technology as a tool for knowledge building. Bringing in traditional and new tools essentially enables students to take charge of their learning in ways that are meaningful to them.
Here is a list of a few ways that iPads could be used in our classroom:
1. Reading: Books can be downloaded in a PDF version.
2. Listening: Students can download educational podcasts or audiobooks for instant listening and viewing through the iTunes store.
3. Publication: Students can post and publish content to classroom blogs, Google Classroom, and the like.
4. Collaboration: Students can work together to make meaning through school-friendly social apps/websites available through the iPad.
5. Offer Individualized Instruction: The iPad can provide a differentiated platform for additional curricular paths and challenges. With the help of a teacher, students could identify their interests and needs and use the iPad in a multitude of ways to accomplish their academic goals.
6. Gaming: iTunes has thousands of educational Apps available that exist in a gaming format. These fun and engaging games can be used to introduce or reinforce content across curricular areas.