Sixth-grade students typically don't play with toys at home and primarily use electronics to play. Educational games effectively facilitate socialization, multi-step problem-solving, spatial reasoning, and pattern recognition.
These materials will be the difference; these games will be used to help remediate students below grade level and give students an educational and interactive choice as a fast finisher and math extension. The magazine boxes will be used to keep the student's silent reading and book club books out of
their desks so they know educational games will be fast-finishers and they should not leisure read during instruction and project time.
About my class
Sixth-grade students typically don't play with toys at home and primarily use electronics to play. Educational games effectively facilitate socialization, multi-step problem-solving, spatial reasoning, and pattern recognition.
These materials will be the difference; these games will be used to help remediate students below grade level and give students an educational and interactive choice as a fast finisher and math extension. The magazine boxes will be used to keep the student's silent reading and book club books out of
their desks so they know educational games will be fast-finishers and they should not leisure read during instruction and project time.