More than half of students from low‑income households
Data about students' economic need comes from the National Center for Education Statistics, via our partners at MDR Education.
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Your custom url is /e-sportsgamingroom
The goal of this new state-of-the-art e-sports/gaming room is to engage low-income students and expose them to technology that might not be available at home. The room will be design as a safe space for all students. With the VR sets teachers from different subjects may be able to rotate through the room to engage with students in STEM activities outside the scope of the regular classroom.
The VR sets will be used for gaming and science experiments.
The TV will be installed on the wall for students to engage in gaming and other activities.
About my class
The goal of this new state-of-the-art e-sports/gaming room is to engage low-income students and expose them to technology that might not be available at home. The room will be design as a safe space for all students. With the VR sets teachers from different subjects may be able to rotate through the room to engage with students in STEM activities outside the scope of the regular classroom.
The VR sets will be used for gaming and science experiments.
The TV will be installed on the wall for students to engage in gaming and other activities.