More than half of students from low‑income households
Data about students' economic need comes from the National Center for Education Statistics, via our partners at MDR Education.
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Students will use the Breakout EDU kits to critically solve problems. Breakout EDU kits are designed to serve visual, auditory, and kinesthetic learners. Students will use critical thinking to enforce subjects discussed in the classroom. The kits can be used with the curriculum objectives and provide access to over 500 games. Student teams will be actively engaged using teamwork and communication skills to creatively solve problems. Skills critical in the world today. The kits use elements similar to role playing and create intrinsic motivation. In other words, students have fun while learning!
By donating to our project, you will not only help to improve and increase student attention and focus, you will ultimately help build teamwork, develop class culture, and improve student achievement.
Immersive games and techniques help students move beyond basic comprehension and retension of facts into
the application, analysis, synthesis, and evaluation levels of Bloom’s Taxonomy.
These kits will be shared and used in multiple classes!
About my class
Students will use the Breakout EDU kits to critically solve problems. Breakout EDU kits are designed to serve visual, auditory, and kinesthetic learners. Students will use critical thinking to enforce subjects discussed in the classroom. The kits can be used with the curriculum objectives and provide access to over 500 games. Student teams will be actively engaged using teamwork and communication skills to creatively solve problems. Skills critical in the world today. The kits use elements similar to role playing and create intrinsic motivation. In other words, students have fun while learning!
By donating to our project, you will not only help to improve and increase student attention and focus, you will ultimately help build teamwork, develop class culture, and improve student achievement.
Immersive games and techniques help students move beyond basic comprehension and retension of facts into
the application, analysis, synthesis, and evaluation levels of Bloom’s Taxonomy.
These kits will be shared and used in multiple classes!