Imagine yourself time-traveling back to when you were an elementary school student. "The simpler times," is what is often said. I know I've thought this. I also know my parents and grandparents uttered the same comments. However, as a 21st-century elementary school student, are these really "simpler times?"
My goal is to bring STEAM and other integral 21st century skills to life. What is STEAM? It represents the academic content areas of: science, technology, engineering, art, and math. We are living in a technologically advanced and fast-paced world, and it's time that the classroom can keep up with that. A 3D printer, something that once seemed impossible, is real and accessible to these students today.
With a 3D printer, students will engage in coding and lessons that focus on the Engineering Design Process and collaborative learning. Not only that, but students will also have finished products that they can physically use in class, such as math manipulatives, as well as figures for dioramas and other projects. Students will even have the opportunity to take their creations home as keepsakes. Perhaps above all else, students will have memories of using "that cool machine thing" that will last a lifetime.
About my class
Imagine yourself time-traveling back to when you were an elementary school student. "The simpler times," is what is often said. I know I've thought this. I also know my parents and grandparents uttered the same comments. However, as a 21st-century elementary school student, are these really "simpler times?"
My goal is to bring STEAM and other integral 21st century skills to life. What is STEAM? It represents the academic content areas of: science, technology, engineering, art, and math. We are living in a technologically advanced and fast-paced world, and it's time that the classroom can keep up with that. A 3D printer, something that once seemed impossible, is real and accessible to these students today.
With a 3D printer, students will engage in coding and lessons that focus on the Engineering Design Process and collaborative learning. Not only that, but students will also have finished products that they can physically use in class, such as math manipulatives, as well as figures for dioramas and other projects. Students will even have the opportunity to take their creations home as keepsakes. Perhaps above all else, students will have memories of using "that cool machine thing" that will last a lifetime.
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