Nearly all students from low‑income households
Data about students' economic need comes from the National Center for Education Statistics, via our partners at MDR Education.
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Students in the classroom or at home e-learning can use cloud-based programs to draw, design, and develop projects and proposals to solve real-world problems. They then use their drawings or models to 3-d print/prototype their models so that they can see, touch and examine their work for success or the areas that need remodeling/redesign. This takes project-based learning to another level.
From bridge building to rocket experiments, most engineering projects come in a kit. This helps to give students a guide but in some ways, it gives students "bumpers like in a bowling alley". We want students in STEM classes to be able to think outside the box with certain projects. There is a reason why bridges and roads are built the way they are, but what if a student was to come up with an idea to challenge the "same old way" and revolutionalize infrastructure or construction? Not all designs on the computer work in the 3-d physical world.
For this reason, students gain a wealth of knowledge when they can see a digital creation in real-life form. Even if a student does not later enter an engineering field, the knowledge of creating a project, having it not turn out right, and reworking it instead of throwing it out or giving up, is a career skill that is so valuable to learn at a young age such as middle school. There are many needs in the classroom lab when you have quality machines but constantly need the materials that are used with them, but the greatest need is this prototyping/printing materials so that students can see their creations that could potentially impact their community in the future.
About my class
Students in the classroom or at home e-learning can use cloud-based programs to draw, design, and develop projects and proposals to solve real-world problems. They then use their drawings or models to 3-d print/prototype their models so that they can see, touch and examine their work for success or the areas that need remodeling/redesign. This takes project-based learning to another level.
From bridge building to rocket experiments, most engineering projects come in a kit. This helps to give students a guide but in some ways, it gives students "bumpers like in a bowling alley". We want students in STEM classes to be able to think outside the box with certain projects. There is a reason why bridges and roads are built the way they are, but what if a student was to come up with an idea to challenge the "same old way" and revolutionalize infrastructure or construction? Not all designs on the computer work in the 3-d physical world.
For this reason, students gain a wealth of knowledge when they can see a digital creation in real-life form. Even if a student does not later enter an engineering field, the knowledge of creating a project, having it not turn out right, and reworking it instead of throwing it out or giving up, is a career skill that is so valuable to learn at a young age such as middle school. There are many needs in the classroom lab when you have quality machines but constantly need the materials that are used with them, but the greatest need is this prototyping/printing materials so that students can see their creations that could potentially impact their community in the future.